Wireless Motion-Sensing Gaming Glove for the Commodore 64

http://www.jammingsignal.com/leif/commodore/glove/index.html

The sensor on the glove is based on the SoMo by SonicWear, a wearable Arduino-compatible device that is intended for creating interactive dance and music performance.  SoMo contains a 9-DOF accelerometer/gyro/magnetometer, microprocessor, battery, and XBee transmitter and receiver pair. Since it’s Arduino-compatible, it can easily be reprogrammed for custom applications.

glove_block glove_nico

via http://hackaday.com/2013/11/14/commodore-64-power-glove-is-so-bad/

What the hack is that – Sifteo interactive game cubes

Never seen the gadget before today, found it as a buyers recommendation when looking for Sphero found via http://www.heise.de/newsticker/meldung/Angerollt-Roboter-Kugel-Sphero-1542563.html.

„Each Sifteo cube packs a clickable, full color LCD display, a variety of motion sensors and a rechargeable battery into a sturdy 1.5 inch block – perfect for hands of all ages to grab and play with.

Sifteo cubes connect wirelessly to a nearby computer via a compact USB radio link, and can hold up to 4 hours of play on a single charge. Our SiftRunner desktop software is your command-center: browse and play your games, create your own with the Sifteo Creativity Kit™, and find more in the Sifteo store! The included Sifteo charging dock can recharge up to six cubes at once, and can house your cubes and USB link when not in use.“

https://www.sifteo.com/

Company blog site http://blog.sifteo.com/